1st person, co-operative shooter Vermintide is a beautifully crafted take on the indomitable Warhammer fantasy world. We spoke to Lead level designer at Fatshark, Daniel at EGX 2015.
The game is billed as being fully faithful to Games Workshop’s classic Warhammer fantasy game. Vermintide facilitates up to 4 players to attempt to survive in the “End times” of the Warhammer fantasy universe. Don’t worry if you have no friends… Well do worry. However, in the context of Vermintide, AI will band together with you to fill the remaining characters in your Skaven slaying posse.
The game is set in and around Ubersreik. The city is completely over run by Skaven. (giant rat-like creatures which are as ‘fighty’ as a city centre chain pub at closing time) The player can choose from five heroes to fight as and, team up with three ‘mates’ to take on the Vermintide!
Vermintide navigates through 13 smashingly crafted levels taking you from the grandiose ‘Magnus Tower’ down into the ‘Under Empire’. The game packs a random spawn system for the Skaven this provides a few shocks and definitely abolishes and chance of predictability when hacking, slashing and bashing your way through. Now, I don’t want you to think that it’s just a case of blindly storming through hoards of enemies smashing your action buttons to bits. Nope, Fatshark are keen to point out the co-operative and tactical elements are needed to stay alive in the game.
Vermintide is released for PC, XBox1 and PS4 on the 23rd October 2015. Check out our interview about the game below!
Don’t forget to check out our other interviews and blog posts from EGX 2015!