Home Blog Pixelbomb interviewed about Beyond Flesh And Blood At EGX 2015

Pixelbomb interviewed about Beyond Flesh And Blood At EGX 2015

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Beyond Flesh and Blood at EGX 2015 Featured image

We interviewed Phil Muwanga and Lee Blacklock from Pixelbomb Games, speaking about their new development, Beyond Flesh And Blood. BFAB is a 3rd person mech-action, shooter with a horror theme packed out with plenty of gore.

Screen grab 1 of Beyond Flesh and Blood (Pre Alpha)
Screen grab 1 of Beyond Flesh and Blood (Pre Alpha)

The environment in which the game is set is 200 years in the future and 100 years after a global war has caused humanity to move to a base known as “The Tree of Life” on the edge of the earths atmosphere.

When a meteorite hits Earth there follows feedback of some “alien” activity suspected to be linked to the impact. “The Tree of Life” opts to send an expeditionary force to study the impact site. However, all comms with the investigation party are lost! The U.G.R. (United Global Remnant: the peacekeeping force) begin planning a rescue and recon mission…

A fantastic twist on the usual locale of games such as this (usually NY, San Fran, London et al) BFAB is based in a post apocalyptic Manchester. So chosen, as that is the home-town of Phil and Lee!

Screen grab 2 of Beyond Flesh and Blood (Pre Alpha)
Screen grab 2 of Beyond Flesh and Blood (Pre Alpha)

Throughout the game, the player’s combat frame, or ‘Mech’ is incrementally made smaller, lighter and faster so as to enable the player to bring more anarchic firepower to their enemies. The storyline of the game revolves around a critical 24 hour period of time.

Pixelbomb are hoping to release the game on Steam early access by the end of October 2015 and a full release by the end of 2015 ported to PC, XBOX1 and PS4!

Don’t forget to check out our other interviews and blog posts from EGX 2015!

 

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