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Interview with Polygramatic about Super Mixtape at EGX 2015

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Interview with Polygramatic about Super Mixtape at EGX 2015

So, a couple of Commodore 64’s lined up in front of a big retro-style, pixel art Cassette. Tucked away in this years (2015) Rezzed zone at EGX 2015. We had to stop and chat to Christo, the man who IS Polygramatic. More importantly, for us anyway, the blood and sweat (hopefully no tears) behind Super Mixtape.

Polygramatic's Super Mixtape Stand At EGX 2015
Polygramatic’s Super Mixtape Stand At EGX 2015

So, Super Mixtape is an awesome looking 2D puzzle platformer stylised in the vein of that well loved Commodore 64 aesthetic. The basic gameplay functions are that of what anyone would expect of a platform game. Moving left and right as well as jumps and drops through the environment. However, there are some ingenious gameplay functions to this game. First off, the tape behaves like a tape!? If you move a certain amount of time on the ‘A’ side you the have the same time on the ‘B’Side. So this game isn’t just a point-to-point platformer. The player needs to use that functionality to navigate their way through the game.

Super Mixtape recreates that awesome Commodore 64 Aesthetic.
Super Mixtape recreates that awesome Commodore 64 Aesthetic.

Christo tells us that his passion lays first and foremost in GAMEPLAY. And, from the fleeting amount of time we were able to spend at the consistently popular Super Mixtape stand, we could really see that. Both in the aforementioned twist on the generic platformer style and, that in the game ‘physics’. The movement of your noble ‘C60-esque’ recording/playback medium is executed with almost a graceful manner. Add to this the way Polygramatic have engineered the environment to be ‘active’ in partnership with the soundtrack and we think you have a brilliant exposition of what a platform game can be!

We at Clubit Gaming can’t wait to see more of Super Mixtape!

Don’t forget to check out our other interviews and blog posts from EGX 2015!

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